NAME
SDL::App - a SDL perl extension
SYNOPSIS
my $app = new SDL::App (
-title => 'Application Title',
-width => 640,
-height => 480,
-depth => 32 );
DESCRIPTION
SDL::App controls the root window of the of your
SDL based application.
It extends the SDL_Surface class, and provides an interface to the window
manager oriented functions.
EXPORTS
SDL_TEXTWIDTH
SDL_GRAB_QUERY
SDL_GRAB_ON
SDL_GRAB_OFF
METHODS
new
"SDL::App::new" initializes the
SDL, creates a new screen,
and initializes some of the window manager properties.
"SDL::App::new" takes a series of named parameters:
- *
-
-title
- *
-
-icon_title
- *
-
-icon
- *
-
-width
- *
-
-height
- *
-
-depth
- *
-
-flags
- *
-
-resizeable
title
"SDL::App::title" takes 0, 1, or 2 arguments. It returns the current
application window title. If one parameter is passed, both the window
title and icon title will be set to its value. If two parameters are
passed the window title will be set to the first, and the icon title
to the second.
delay
"SDL::App::delay" takes 1 argument, and will sleep the application for
that many ms.
ticks
"SDL::App::ticks" returns the number of ms since the application began.
error
"SDL::App::error" returns the last error message set by the
SDL.
resize
"SDL::App::resize" takes a new height and width of the application
if the application was originally created with the -resizable option.
fullscreen
"SDL::App::fullscreen" toggles the application in and out of fullscreen mode.
iconify
"SDL::App::iconify" iconifies the applicaiton window.
grab_input
"SDL::App::grab_input" can be used to change the input focus behavior of
the application. It takes one argument, which should be one of the following:
- * SDL_GRAB_QUERY
-
- * SDL_GRAB_ON
-
- * SDL_GRAB_OFF
-
loop
"SDL::App::loop" is a simple event loop method which takes a reference to a hash
of event handler subroutines. The keys of the hash must be
SDL event types such
as
SDL_QUIT(),
SDL_KEYDOWN(), and the like. The event method recieves as its parameter
the event object used in the loop.
Example:
my $app = new SDL::App -title => "test.app",
-width => 800,
-height => 600,
-depth => 32;
my %actions = (
SDL_QUIT() => sub { exit(0); },
SDL_KEYDOWN() => sub { print "Key Pressed" },
);
$app->loop(\%actions);
sync
"SDL::App::sync" encapsulates the various methods of syncronizing the screen with the
current video buffer.
"SDL::App::sync" will do a fullscreen update, using the double buffer
or OpenGL buffer if applicable. This is prefered to calling flip on the application window.
attribute ( attr, [value] )
"SDL::App::attribute" allows one to set and get
GL attributes. By passing a value
in addition to the attribute selector, the value will be set.
"SDL:::App::attribute"
always returns the current value of the given attribute, or dies on failure.
AUTHOR
David J. Goehrig
SEE ALSO
perl SDL::Surface SDL::Event SDL::OpenGL
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- EXPORTS
-
- METHODS
-
- new
-
- title
-
- delay
-
- ticks
-
- error
-
- resize
-
- fullscreen
-
- iconify
-
- grab_input
-
- loop
-
- sync
-
- attribute ( attr, [value] )
-
- AUTHOR
-
- SEE ALSO
-