NAME
glCopyTexImage2D
- copy pixels into a 2D texture image
C SPECIFICATION
void
glCopyTexImage2D(
GLenum
target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border )
delim $$
PARAMETERS
- target
-
Specifies the target texture.
Must be GL_TEXTURE_2D.
- level
-
Specifies the level-of-detail number.
Level 0 is the base image level.
Level n is the nth mipmap reduction image.
- internalformat
-
Specifies the internal of the texture.
Must be one of the following symbolic constants:
GL_ALPHA,
GL_ALPHA4,
GL_ALPHA8,
GL_ALPHA12,
GL_ALPHA16,
GL_LUMINANCE,
GL_LUMINANCE4,
GL_LUMINANCE8,
GL_LUMINANCE12,
GL_LUMINANCE16,
GL_LUMINANCE_ALPHA,
GL_LUMINANCE4_ALPHA4,
GL_LUMINANCE6_ALPHA2,
GL_LUMINANCE8_ALPHA8,
GL_LUMINANCE12_ALPHA4,
GL_LUMINANCE12_ALPHA12,
GL_LUMINANCE16_ALPHA16,
GL_INTENSITY,
GL_INTENSITY4,
GL_INTENSITY8,
GL_INTENSITY12,
GL_INTENSITY16,
GL_RGB,
GL_R3_G3_B2,
GL_RGB4,
GL_RGB5,
GL_RGB8,
GL_RGB10,
GL_RGB12,
GL_RGB16,
GL_RGBA,
GL_RGBA2,
GL_RGBA4,
GL_RGB5_A1,
GL_RGBA8,
GL_RGB10_A2,
GL_RGBA12, or
GL_RGBA16.
- x, y
-
Specify the window coordinates of the lower left corner
of the rectangular region of pixels to be copied.
- width
-
Specifies the width of the texture image.
Must be 0 or $2 sup n ~+~ 2*$border for some integer $n$.
- height
-
Specifies the height of the texture image.
Must be 0 or $2 sup m ~+~ 2*$border for some integer $m$.
- border
-
Specifies the width of the border.
Must be either 0 or 1.
DESCRIPTION
glCopyTexImage2D defines a two-dimensional texture image with pixels from the current
GL_READ_BUFFER.
The screen-aligned pixel rectangle with lower left corner at (
x,
y) and with a width of
width$~+~2~*~$
border and a height of
height$~+~2~*~$
border
defines the texture array
at the mipmap level specified by
level.
internalformat specifies the internal of the texture array.
The pixels in the rectangle are processed exactly as if
glCopyPixels had been called, but the process stops just before
final conversion.
At this point all pixel component values are clamped to the range $[0,1]$
and then converted to the texture's internal for storage in the texel
array.
Pixel ordering is such that lower $x$ and $y$ screen coordinates correspond to
lower $s$ and $t$ texture coordinates.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER are outside the window associated with the current
rendering context, then the values obtained for those pixels are undefined.
NOTES
glCopyTexImage2D is available only if the GL version is 1.1 or greater.
Texturing has no effect in color index mode.
1, 2, 3, and 4 are not accepted values for
internalformat.
An image with height or width of 0 indicates a NULL texture.
When the
GL_ARB_imaging extension is supported, the RGBA components
read from the framebuffer may be processed by the imaging pipeline. See
glTexImage1D for specific details.
ERRORS
GL_INVALID_ENUM is generated if
target is not
GL_TEXTURE_2D.
GL_INVALID_VALUE is generated if
level is less than 0.
GL_INVALID_VALUE may be generated if
level is greater
than $log sub 2 max$,
where $max$ is the returned value of
GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if
width or
height is less than 0,
greater than $2~+~$
GL_MAX_TEXTURE_SIZE, or if
width or
height cannot be
represented as $2 sup k ~+~ 2~*~$
border for some integer
$k$.
GL_INVALID_VALUE is generated if
border is not 0 or 1.
GL_INVALID_VALUE is generated if
internalformat is not one of the
allowable values.
GL_INVALID_OPERATION is generated if
glCopyTexImage2D is executed
between the execution of
glBegin and the corresponding
execution of
glEnd.
ASSOCIATED GETS
glGetTexImage
glIsEnabled with argument
GL_TEXTURE_2D
SEE ALSO
glCopyPixels(3G),
glCopyTexImage1D(3G),
glCopyTexSubImage1D(3G),
glCopyTexSubImage2D(3G),
glPixelStore(3G),
glPixelTransfer(3G),
glTexEnv(3G),
glTexGen(3G),
glTexImage1D(3G),
glTexImage2D(3G),
glTexSubImage1D(3G),
glTexSubImage2D(3G),
glTexParameter(3G)
Index
- NAME
-
- C SPECIFICATION
-
- PARAMETERS
-
- DESCRIPTION
-
- NOTES
-
- ERRORS
-
- ASSOCIATED GETS
-
- SEE ALSO
-