NAME
glPassThrough
- place a marker in the feedback buffer
C SPECIFICATION
void
glPassThrough(
GLfloat
token )
PARAMETERS
- token
-
Specifies a marker value to be placed in the feedback buffer
following a GL_PASS_THROUGH_TOKEN.
DESCRIPTION
Feedback is a GL render mode.
The mode is selected by calling
glRenderMode with
GL_FEEDBACK.
When the GL is in feedback mode,
no pixels are produced by rasterization.
Instead,
information about primitives that would have been rasterized
is fed back to the application using the GL.
See the
glFeedbackBuffer reference page for a description of the
feedback buffer and the values in it.
glPassThrough inserts a user-defined marker in the feedback buffer
when it is executed in feedback mode.
token is returned as if it were a primitive;
it is indicated with its own unique identifying value:
GL_PASS_THROUGH_TOKEN.
The order of
glPassThrough commands with respect to the specification
of graphics primitives is maintained.
NOTES
glPassThrough is ignored if the GL is not in feedback mode.
ERRORS
GL_INVALID_OPERATION is generated if
glPassThrough is executed between
the execution of
glBegin and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGet with argument
GL_RENDER_MODE
SEE ALSO
glFeedbackBuffer(3G),
glRenderMode(3G)
Index
- NAME
-
- C SPECIFICATION
-
- PARAMETERS
-
- DESCRIPTION
-
- NOTES
-
- ERRORS
-
- ASSOCIATED GETS
-
- SEE ALSO
-