NAME
glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv
- specify the raster position for pixel operations
C SPECIFICATION
void
glRasterPos2d(
GLdouble
x,
GLdouble y )
void
glRasterPos2f(
GLfloat
x,
GLfloat y )
void
glRasterPos2i(
GLint
x,
GLint y )
void
glRasterPos2s(
GLshort
x,
GLshort y )
void
glRasterPos3d(
GLdouble
x,
GLdouble y,
GLdouble z )
void
glRasterPos3f(
GLfloat
x,
GLfloat y,
GLfloat z )
void
glRasterPos3i(
GLint
x,
GLint y,
GLint z )
void
glRasterPos3s(
GLshort
x,
GLshort y,
GLshort z )
void
glRasterPos4d(
GLdouble
x,
GLdouble y,
GLdouble z,
GLdouble w )
void
glRasterPos4f(
GLfloat
x,
GLfloat y,
GLfloat z,
GLfloat w )
void
glRasterPos4i(
GLint
x,
GLint y,
GLint z,
GLint w )
void
glRasterPos4s(
GLshort
x,
GLshort y,
GLshort z,
GLshort w )
delim $$
PARAMETERS
- x, y, z, w
-
Specify the $x$, $y$, $z$, and $w$ object coordinates
(if present)
for the raster position.
C SPECIFICATION
void
glRasterPos2dv(
const GLdouble
*v )
void
glRasterPos2fv(
const GLfloat
*v )
void
glRasterPos2iv(
const GLint
*v )
void
glRasterPos2sv(
const GLshort
*v )
void
glRasterPos3dv(
const GLdouble
*v )
void
glRasterPos3fv(
const GLfloat
*v )
void
glRasterPos3iv(
const GLint
*v )
void
glRasterPos3sv(
const GLshort
*v )
void
glRasterPos4dv(
const GLdouble
*v )
void
glRasterPos4fv(
const GLfloat
*v )
void
glRasterPos4iv(
const GLint
*v )
void
glRasterPos4sv(
const GLshort
*v )
PARAMETERS
- v
-
Specifies a pointer to an array of two,
three,
or four elements,
specifying $x$, $y$, $z$, and $w$ coordinates, respectively.
DESCRIPTION
The GL maintains a 3D position in window coordinates.
This position,
called the raster position,
is used to position pixel and bitmap write operations. It is
maintained with subpixel accuracy.
See
glBitmap,
glDrawPixels, and
glCopyPixels.
The current raster position consists of three window coordinates
($x$, $y$, $z$),
a clip coordinate value ($w$),
an eye coordinate distance,
a valid bit,
and associated color data and texture coordinates.
The $w$ coordinate is a clip coordinate,
because $w$ is not projected to window coordinates.
glRasterPos4 specifies object coordinates $x$, $y$, $z$, and $w$
explicitly.
glRasterPos3 specifies object coordinate $x$, $y$, and $z$ explicitly,
while $w$ is implicitly set to 1.
glRasterPos2 uses the argument values for $x$ and $y$ while
implicitly setting $z$ and $w$ to 0 and 1.
The object coordinates presented by
glRasterPos are treated just like those
of a
glVertex command:
They are transformed by the current modelview and projection matrices
and passed to the clipping stage.
If the vertex is not culled,
then it is projected and scaled to window coordinates,
which become the new current raster position,
and the
GL_CURRENT_RASTER_POSITION_VALID flag is set.
If the vertex
is
culled,
then the valid bit is cleared and the current raster position
and associated color and texture coordinates are undefined.
The current raster position also includes some associated color data
and texture coordinates.
If lighting is enabled,
then
GL_CURRENT_RASTER_COLOR
(in RGBA mode)
or
GL_CURRENT_RASTER_INDEX
(in color index mode)
is set to the color produced by the lighting calculation
(see
glLight,
glLightModel, and
glShadeModel).
If lighting is disabled,
current color
(in RGBA mode, state variable
GL_CURRENT_COLOR)
or color index
(in color index mode, state variable
GL_CURRENT_INDEX)
is used to update the current raster color.
Likewise,
GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function
of
GL_CURRENT_TEXTURE_COORDS,
based on the texture matrix and the texture generation functions
(see
glTexGen).
Finally,
the distance from the origin of the eye coordinate system to the
vertex as transformed by only the modelview matrix replaces
GL_CURRENT_RASTER_DISTANCE.
Initially, the current raster position is (0, 0, 0, 1),
the current raster distance is 0,
the valid bit is set,
the associated RGBA color is (1, 1, 1, 1),
the associated color index is 1,
and the associated texture coordinates are (0, 0, 0, 1).
In RGBA mode,
GL_CURRENT_RASTER_INDEX is always 1;
in color index mode,
the current raster RGBA color always maintains its initial value.
NOTES
The raster position is modified both by
glRasterPos and by
glBitmap.
When the raster position coordinates are invalid,
drawing commands that are based on the raster position are
ignored (that is, they do not result in changes to GL state).
Calling
glDrawElements, or
glDrawRangeElements may leave the
current color or index indeterminate.
If
glRasterPos is executed while the current color or index is indeterminate, the
current raster color or current raster index remains indeterminate.
To set a valid raster position outside the viewport, first set a valid
raster position, then call
glBitmap with NULL as the
bitmap
parameter.
When the
GL_ARB_imaging extension is supported, there are distinct
raster texture coordinates for each texture unit. Each texture unit's
current raster texture coordinates are updated by
glRasterPos.
ERRORS
GL_INVALID_OPERATION is generated if
glRasterPos
is executed between the execution of
glBegin
and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGet with argument
GL_CURRENT_RASTER_POSITION
glGet with argument
GL_CURRENT_RASTER_POSITION_VALID
glGet with argument
GL_CURRENT_RASTER_DISTANCE
glGet with argument
GL_CURRENT_RASTER_COLOR
glGet with argument
GL_CURRENT_RASTER_INDEX
glGet with argument
GL_CURRENT_RASTER_TEXTURE_COORDS
SEE ALSO
glBitmap(3G),
glCopyPixels(3G),
glDrawArrays(3G),
glDrawElements(3G),
glDrawRangeElements(3G),
glDrawPixels(3G),
glTexCoord(3G),
glTexGen(3G),
glVertex(3G)
Index
- NAME
-
- C SPECIFICATION
-
- PARAMETERS
-
- C SPECIFICATION
-
- PARAMETERS
-
- DESCRIPTION
-
- NOTES
-
- ERRORS
-
- ASSOCIATED GETS
-
- SEE ALSO
-